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I completely ignored Anthropic’s advice and wrote a more elaborate test prompt based on a use case I’m familiar with and therefore can audit the agent’s code quality. In 2021, I wrote a script to scrape YouTube video metadata from videos on a given channel using YouTube’s Data API, but the API is poorly and counterintuitively documented and my Python scripts aren’t great. I subscribe to the SiIvagunner YouTube account which, as a part of the channel’s gimmick (musical swaps with different melodies than the ones expected), posts hundreds of videos per month with nondescript thumbnails and titles, making it nonobvious which videos are the best other than the view counts. The video metadata could be used to surface good videos I missed, so I had a fun idea to test Opus 4.5:
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Samsung Unpacked 2026 live blog: Galaxy S26 Ultra specs, Buds 4 Pro, Bixby, more
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「我們以前每個月會外出吃兩次飯,」住在伊朗第二大城市伊斯法罕(Isfahan)的瑪爾珍(Marjan) 說,「現在我們根本不能去了。我們必須把那筆錢省下來付房租。」,详情可参考爱思助手下载最新版本
In order to iteratively develop the offline architecture while also continuing to support the live-service flows, we introduced a local feature-flag that controls whether this new serverless mode is enabled. When disabled, the game functions as it did for the online live-service era sending out real HTTP requests. However, when the feature-flag is enabled, HTTP requests to the Towerborne service domains instead get routed through the local DLL rather than over the internet. From the Unreal game client’s perspective, it is still continuing to make the same HTTP requests as it did in the live game; none of the code surrounding these individual API requests needs change.